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1. something odd about pos shields - in Issues, Workarounds & Localization [original thread]
hi, i recently lost a pos and all my assets in a manner that totaly qualified for alod but anyway there was something odd that can only be a bug. when the ppl shot my pos the shields in the managment window were gaining strengh while in truth t...
- by Kane Fenris - at 2015.06.20 15:49:26
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2. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
BadAssMcKill wrote: Have you considered making the game more fun for a change THIS!
- by Kane Fenris - at 2015.06.12 16:32:33
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3. [feature request] Industry window a small addition - in Player Features and Ideas Discussion [original thread]
hi, today ive come up with a idea that i feel would improve gameplay for me (and i gess lots of others too) so now to the request: could we have a price displayed in industry window (possibly above costs displayed) of the manufactured good with...
- by Kane Fenris - at 2015.01.13 19:20:45
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4. Voting for a vertical Minmatar T3 Destroyer! - in Player Features and Ideas Discussion [original thread]
+1 for vertical nuff said
- by Kane Fenris - at 2014.12.23 21:02:21
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5. Minmatar T2 Changes - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Or you could just take your dirty, Caldari tainted missile loving hands off my decent ships. -1. Missile vagabond concept makes me sad. while im too sceptical about a missile vaga i belive the ship need serious help (due to...
- by Kane Fenris - at 2014.12.23 16:31:10
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
i feel like the target painter boni on the minmatar hulls are still pretty useles (esp on the huginn) caue i feel like you always want the web and dont want to use up your mids fitting both... and if i think youd fit 2x webs...
- by Kane Fenris - at 2014.12.19 13:00:12
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7. [Jove] Project Galileo - in Player Features and Ideas Discussion [original thread]
Love Jove Love ideas for new pve +1 CCP plz look at this and get inspired.
- by Kane Fenris - at 2014.12.12 09:53:45
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8. Nerf Webs - in Player Features and Ideas Discussion [original thread]
Azazel The Misanthrope wrote: ... A lone frigate vs a lone battle cruiser should be a stalemate, with neither being able to break the others tank; without the battle cruiser bringing back-up to tackle the frigate down or the frigate bringing ...
- by Kane Fenris - at 2014.11.07 16:24:00
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9. [Phoebe] New multisell window -> improvements - in Player Features and Ideas Discussion [original thread]
hi, i welcome the changes but the window is just awfull i cant see the whole sell price when i enter it and i have to click it. plz make the price and quantity windows sacle with the entry(isk) and the actual window size please! thanks in advance
- by Kane Fenris - at 2014.11.04 13:32:30
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10. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
There are basically 2 grps of people posting here: 1. people who take hulls and ammo into account (and prob have flew them at some point) because when you talk about AC's you have to talk about 2 diffent scenarios: AC's with "high damage" am...
- by Kane Fenris - at 2014.11.02 13:30:28
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11. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Thanks it worked.
- by Kane Fenris - at 2014.10.14 19:33:00
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12. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
hi, ive trouble with pyfa it wont start (1.5.1 !) tried zip and .exe installer and other stuff (deactivateing anti virus softawere etc.) eft works just fine but i like pyfa way better any things i can try to fix this? ps.: running win 7
- by Kane Fenris - at 2014.10.13 08:21:00
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13. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Christopher Tsutola wrote: so how long do you think it will take for Fozzie to abandon this post and just go ahead with the changes? wait ... your saying this hasnt already happened? im confused
- by Kane Fenris - at 2014.08.06 11:53:00
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14. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Mindo Junde wrote: the word your looking for is heterogeneous, beyond that your are correct sry for the offtopic but i have to.... http://www.oxforddictionaries.com/definition/english/inhomogeneous
- by Kane Fenris - at 2014.08.04 11:21:00
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15. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Skia Aumer wrote: Domanique Altares wrote: Then you have failed before you started. You have provided no interesting choices. What you have done is provided for a new module that will be used on most if not all travel fits, and almost never...
- by Kane Fenris - at 2014.08.04 10:19:00
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16. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Paikis wrote: Kane Fenris wrote: its about the economics I suggest you read this its an intresting article (warning its long!) there is explained in detail why there are only two power blocks in eve nullsec and why game mechanics do not ...
- by Kane Fenris - at 2014.08.03 10:43:00
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17. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Paikis wrote: I'm not even in the big blocks and I think the constant tears over fuel costs for "the little guy" are a joke. In fact, I'd place myself firmly in the position of being "the little guy" and I have no trouble fueling my capitals. T...
- by Kane Fenris - at 2014.08.02 20:32:00
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18. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
Voyager Arran wrote: CCP Fozzie wrote: Sigras wrote: Please make the modules capital sized (>=4000 m^3) otherwise you may as well just reduce the jump fuel cost of all ships by 25% and call it a day... If these modules are allowed to ...
- by Kane Fenris - at 2014.08.01 16:15:00
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19. Sticky:[Hyperion] Jump Drive Economizer Modules - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hello everyone. As we mentioned a while back, I've been working on a set of low-slot modules that decrease the fuel requirements of jump drives. The primary goal here is to provide an interesting set of choices to capital pil...
- by Kane Fenris - at 2014.08.01 11:12:00
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20. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest? there wre sooo much sugestions about the tempset in the bs revamp thread and almost all of them better than this one! to hbe usefull somewere the tempest needs a radical make...
- by Kane Fenris - at 2014.07.31 17:26:00
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